![]() In table-based platforms, such as Remo and Rally, you jump from one virtual table to another by clicking on the one you want to join. There are two broad metaphors behind proximity chat platforms: table-based and map-based. Proximity chat invites comparisons to Second Life but with one major difference: You join Second Life to communicate with other people who are already there, but you use proximity chat to connect with your existing social groups. ![]() I've played around quite extensively with Gather, Remo, and Rambly and forayed into CozyRoom, Spatial.Chat, Topia, and YORB, an oddly compelling temporary exhibition by Researchers in Residence at NYU’s Interactive Telecommunications Program. A list from technologists Star Simpson and Devon Zuegel now contains 42 unique platforms that use proximity chat in some way, and more are still emerging. Proximity chat, also called spatial audio or spatial chat, has taken off since lockdowns first increased the proportion of our social lives happening online. ![]() This allows people to move themselves fluidly between conversational groups while still having a shared sense of the whole room. The basic idea is that you have an avatar or icon that can walk around virtual spaces or jump between virtual "tables," and, much like in real life, you can see and hear only the people who are nearby. Gather is part of an emerging genre of communication platform that's halfway between Zoom breakout rooms and chatting during video games. ![]() That's when a Twitter friend suggested I try out a new platform called Gather. I found that the boundaries between conversations were still too abrupt, too harsh it was too weird that each of my groups of people couldn't also talk with each other. The problem is, except for the most serious of introverts, a call with four people just doesn't feel like a party, even if you jump from one group to another several times over the course of an evening. Unsurprisingly, guests tend to make an appearance, take their few moments in the spotlight to wish the birthday person many happy returns, say hi in the chat to other friends attending, and then … awkwardly come up with an excuse to leave half an hour later. It's a birthday party filtered through the structure of a small classroom seminar. You’ve invited a couple dozen people and, liberated from the constraints of geography, most of them can come! You're seeing their faces as they pop in, how exciting! But suddenly, the birthday person turns into an ungainly hybrid of game show host and middle manager, calling on each friend and family member to give a snapshot update of their life for a few minutes before turning to the next. I found that a realistic-feeling party boils down to two factors: group size and autonomy.įirst, let's make sure we're on the same page about what we're trying to solve. So, with the holidays and the long Covid winter bearing down upon us, I decided to pinpoint the exact nature of the problem and figure out how to do it better. Whether that's the Zoom cocktail hour, the Google Meet birthday party, the Microsoft Teams pub night, or some other unholy combination of video platform and wishful Before-Times Social Event Name, these screenfuls of video faces fail to even modestly replicate the fun of a party. But there’s one thing that still glaringly doesn't work-the virtual party. I've actually enjoyed being able to attend panels with people who otherwise wouldn't be able to be in the same location. Meetings and classes on Zoom are adequate, the catch-up call while you tidy your kitchen works quite well, and the coworking video with the sound off is surprisingly effective. We've been in this pandemic for a while now, and we've sort of gotten used to a primarily virtual social life.
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